Curated build
Anvil Asgard
The quiet winner of 4.7's armor overhaul. Heavy hull, high deflection, 52,800 shield HP — it eats fighter fire while its turrets and 16-rack punch back. Cargo bay is the dual-purpose flavor, not the point.
Weapons(5)
2,187 DPSMissiles(1)
- MSD-683 Missile RackS7
Shields(4)
Power(2)
Cooling(3)
Mobility(2)
What this build is for
The quiet winner of the 4.7 armor overhaul. Heavy hull, high deflection, four S2 shields — it eats fighter fire while its turrets and 16-rack punch back.
- The frame the 4.7 PTU thread literally titled "Asgard fixed!" is about
- 52,800 shield HP across 4× Fullstop S2 — more than most heavy fighters carry
- 180 SCU cargo bay is the dual-purpose flavor — bounty out, salvage or haul home
- The answer to "I want a combat ship that doesn't die when an Arrow shows up"
The build
- Stock everything. The Asgard ships fully kitted; you load weapons into the mounts at a vendor.
- Nose turret: anvl_asgard_nose_turret_s4 dual-S3 PC2 mount.
- Wing mounts: 4× mount_gimbal_s3 VariPuck S3 gimbals — load S3 ballistics here for threshold work.
- Missile rack: mrck_s07_anvl_asgard_16_s03 MSD-683, 16× S3 missiles. The alpha tool against shielded mids.
- Shields: 4× shld_godi_s02_fullstop_scitem Fullstop S2 — the source of the 52,800 HP.
- Systems stock: dual powr_aegs_s02_maelstrom_scitem Maelstrom S2 PPs, 3× cool_aegs_s02_arctic_scitem Arctic S2 coolers, qdrv_tars_s02_odyssey_scitem Odyssey S2 QDrive, radr_chco_s02_surveyor Surveyor S2 radar.
Why 4.7 made this ship work
Pre-4.7, S1–S3 sustained ballistic fire could chip down most heavy hulls eventually — Asgard included. 4.7 introduced an armor minimum-damage threshold: small repeaters and gatlings now do zero against fully-armored heavy hulls. The Asgard, with high physical and energy deflection on top of 77,000 health, suddenly became a frame that legitimately eats fighter fire instead of just enduring it.
The PTU thread shorthand: "Asgard fixed." What was actually fixed is fighter weapons against the Asgard.
On the NN-15 / weapon-data gap
- Community 4.7 coverage (MMOPixel, a creator walkthrough) cites NN-15 S5 neutron cannons as the Asgard's punch.
- Our scunpacked-data ingestion shows the Asgard's stock mount layout as S3 wing gimbals + a dual-S3 nose turret. No S5 weapon hardpoint is exposed to us today — same gap we hit with the Paladin's Sledge III.
- Closest verifiable analog if a future patch surfaces an S5 slot: espr_ballisticcannon_s5 Deadbolt V (1,024 alpha, ammo-bound).
- We'll publish a follow-up build when the data catches up. For now, the editorial point — 4.7 made this hull tank fighter fire — stands on shields and armor, not weapon size.
Stats at a glance
Burst DPS4,100 (6× S3 ballistic estimate + 16-round rack alpha), Shield HP52,800, EM signature68,267, SCM speed203m/s, Cargo180SCU. Roughly 2× a Hornet's shield HP at fighter-class speed, with a cargo bay no fighter has.
When not to fly this
- Cap-class bounty. The hull tanks fighter fire; S3 weapons don't cross capital armor. Take a Paladin.
- Stealth approaches. ~68k EM is loud. Use a Sabre or Eclipse.
- PvP duels against agile fighters. Wins on durability, not turn rate. An Arrow can stay outside your guns.
- Pure cargo hauling. 180 SCU is dual-purpose flavor, not a hauler. Take a Hull B or C2.
What patches this is good for
Authored against build 4.7.2-LIVE.11674325. 4.7.0's armor threshold rule is the meta event this build exists to exploit; 4.7.1/4.7.2 ship no balance changes, so the build is 4.7-current. Re-evaluate if a future patch lowers physical deflection on heavy hulls or surfaces the rumored S5 mount in our data.
Highlighted cards are variant changes.