shipfit/ theverse.gg

Curated build

RSI Aurora Mk II

Modular Starterstarterstarter_combatstarter_trademodular

First modular starter in Star Citizen. TS cargo module and DM combat module swap on the same airframe — pick the role per session, not per ship.

patch4.7.2publishedApr 30, 2026byshipfit editorspoweroverdraws -4.8
VariantsModular StarterrecommendedLightstrike II Cannon−77 DPS
DPS
1,233
Alpha
296dmg
Shield
7,500HP
EM
29,500
SCM
225m/s
Cargo
2SCU

Weapons(4)

1,234 DPS
TOP
BOTTOM

Missiles(4)

TOP WING
  • MSD-221 Missile RackS2
  • MSD-221 Missile RackS2
BOTTOM WING
  • MSD-221 Missile RackS2
  • MSD-221 Missile RackS2

Shields(2)

Power(1)

Cooling(2)

Mobility(2)

What this build is for

The starter ship that doesn't lock you into one role on day one. Aurora Mk II is the first modular starter in Star Citizen — pick the module per session.

  • TS cargo module for trade runs; DM combat module for VLRT bounties
  • Modules swap on the same airframe, so role flexibility costs you nothing
  • Replaced the Mustang Alpha as the Citizen Starter Pack on March 25, 2026
  • Aurora Mk I sunsets September 30, 2026 — Mk II is now the canonical first ship

The build

On the modular module system

The Aurora Mk II's rear bay accepts two interchangeable modules:

  • TS (Trade/Storage) — adds cargo capacity for hauling. The "I want to run commodity loops tonight" pick.
  • DM (Defense/Munitions) — adds combat utility for the same airframe. The "I want to take a bounty contract tonight" pick.

Modules are swapped at any major outpost with refit facilities. The airframe weapons, shields, and systems above stay the same — only the rear bay changes. That's the build's whole point: one ship, two roles, swap before you launch.

Stats at a glance

Burst DPS600, Shield HP7,500, SCM speed225m/s, Cargo2SCU SCU airframe (module adds capacity in TS configuration), EM signature29,500. Starter numbers — Mk II trades the Mk I's cargo for modularity and a slightly heavier shield.

When not to fly this

  • Pyro runs. Starter ship in hostile space ends one way regardless of module.
  • Anything above MRT bounties. S1 weapons hit the 4.7 armor wall fast against heavies.
  • Mid-range cargo loops. Module-equipped Mk II still doesn't beat a dedicated Hull A or Argo RAFT for SCU per trip.
  • "I want one ship forever" thinking. The Mk II is the first ship, not the last. Earn out and trade up.

What patches this is good for

Authored against build 4.7.2-LIVE.11674325. The Mk II shipped in 4.7.1 (April 8, 2026) and replaced the Mustang Alpha as the Citizen Starter Pack on March 25, 2026 (Soren, The Impound). The original Aurora Mk I sunsets September 30, 2026 — anyone still flying one should plan the migration before then (GGWTB guide).

Highlighted cards are variant changes.