Curated build
RSI Aurora Mk II
First modular starter in Star Citizen. TS cargo module and DM combat module swap on the same airframe — pick the role per session, not per ship.
Weapons(4)
1,234 DPSMissiles(4)
- MSD-221 Missile RackS2
- MSD-221 Missile RackS2
- MSD-221 Missile RackS2
- MSD-221 Missile RackS2
Shields(2)
Power(1)
Cooling(2)
Mobility(2)
What this build is for
The starter ship that doesn't lock you into one role on day one. Aurora Mk II is the first modular starter in Star Citizen — pick the module per session.
- TS cargo module for trade runs; DM combat module for VLRT bounties
- Modules swap on the same airframe, so role flexibility costs you nothing
- Replaced the Mustang Alpha as the Citizen Starter Pack on March 25, 2026
- Aurora Mk I sunsets September 30, 2026 — Mk II is now the canonical first ship
The build
- Body weapons: 4× klwe_laserrepeater_s1 CF-117 Bulldog laser repeaters in the four empty S2 turret mounts. Energy, same family across the airframe, no ammo.
- Missiles: stock 4× mrck_s02_behr_dual_s01 MSD-221 dual missile racks.
- Shields: stock 2× shld_behr_s01_5sa_scitem 5SA "Rhada" — 7,500 combined HP.
- Power plant: stock powr_lplt_s01_powerbolt_scitem PowerBolt.
- Coolers: stock 2× cool_jspn_s01_froststar_scitem Frost-Star.
- QDrive: stock qdrv_rsi_s01_eos_scitem RSI Eos.
- Radar: stock radr_wlop_s01_capstan Capston.
On the modular module system
The Aurora Mk II's rear bay accepts two interchangeable modules:
- TS (Trade/Storage) — adds cargo capacity for hauling. The "I want to run commodity loops tonight" pick.
- DM (Defense/Munitions) — adds combat utility for the same airframe. The "I want to take a bounty contract tonight" pick.
Modules are swapped at any major outpost with refit facilities. The airframe weapons, shields, and systems above stay the same — only the rear bay changes. That's the build's whole point: one ship, two roles, swap before you launch.
Stats at a glance
Burst DPS600, Shield HP7,500, SCM speed225m/s, Cargo2SCU SCU airframe (module adds capacity in TS configuration), EM signature29,500. Starter numbers — Mk II trades the Mk I's cargo for modularity and a slightly heavier shield.
When not to fly this
- Pyro runs. Starter ship in hostile space ends one way regardless of module.
- Anything above MRT bounties. S1 weapons hit the 4.7 armor wall fast against heavies.
- Mid-range cargo loops. Module-equipped Mk II still doesn't beat a dedicated Hull A or Argo RAFT for SCU per trip.
- "I want one ship forever" thinking. The Mk II is the first ship, not the last. Earn out and trade up.
What patches this is good for
Authored against build 4.7.2-LIVE.11674325. The Mk II shipped in 4.7.1 (April 8, 2026) and replaced the Mustang Alpha as the Citizen Starter Pack on March 25, 2026 (Soren, The Impound). The original Aurora Mk I sunsets September 30, 2026 — anyone still flying one should plan the migration before then (GGWTB guide).
Highlighted cards are variant changes.